I began to look at how these irregular forms might be organised into Liberty Hall to create apartment blocks.
I listened to the sounds and thought about which qualities might be better where, like a quiet bedroom or a loud / sound enhancing tv room.
I thought about how sound reference points could be designed into the building. I did this with a central water feature, allowing reference to your proximity to it's gushing sounds. I looked at how level apartments could interlock to allow double heighted spaces.
This was the results:
Plans
Sections
Two apartments interlocked which repeat the whole way up the building with a training and rehabilitation centre below and a winter garden above.
To further test this, I then replaced the sounds in my definition with sounds you might hear in the building. This created a version of these sounds as if they were played in those forms. I then added this to a rendered walkthrough of apartment type one
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